Thursday, January 28, 2010

Some thoughts on Storytelling in Videogames

With the recent release of Mass Effect 2 I've been thinking pretty regularly about storytelling methods in Videogames. See to me Mass Effect 2 represents probably the pinnacle in Player Driven Narrative, where the player can not only decide through their actions the outcomes of various stories but can also effect personality and relationships on a much deeper level than in most other games. In fact it beats out November's Dragon Age, a game soaked in choice and depth of consequence, purely through its focus on "personality" because unlike Dragon Age, in Mass Effect one actually gets the feeling that Cmdr. Shepard is a REAL character, not simply an extension of the players will. Yes you get to put the words in Cmdr. Shepards mouth, but those words are translated into the voice of the character, a character you define but one that is still somewhat separate. As I see it this is the key to developing a real "Roleplaying Game" in an electronic medium, where you play AS a character who is still a CHARACTER, not just an avatar for your actions.

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